Diablo 3: Ultimate Evil Edition released on Xbox One and PS4 yesterday, and had a day-one patch in order to stabilize the game, and raise the resolution. Initially, the Xbox One version was slated to run at 900p instead. “We did find it challenging early on to get it to 1080p. That’s why we made the decision to drop to 900. That’s what we demoed and were showing around E3 time. And Microsoft was just like, ‘This is unacceptable. You need to figure out a way to get a better resolution.’ So we worked with them directly, they gave us a code update to let us get to full 1080p.” Production designer at Blizzard, John Hight tells Eurogamer.
The title now runs at a crisp 1080p, 60 frames per second on both consoles, but in Eurogamers stress testing of the Blizzard ARPG, they found that their could be noticeable drops in framerate when large amounts of enemies were on screen. The framerate drops were only to the lower 50s, but it was still a drop. Eurogamer’s Thomas Morgan writes “In short, while Blizzard closes the gap between Xbox One and PlayStation 4 in terms of image quality, there are now performance issues that creep in at the game’s extremes while at 1080p. They’re not game-breaking, and many players may not even notice – but it’s clear that a 44 per cent boost to resolution doesn’t come for free: in the same scenarios, the 900p version proved smoother.”
This now presents an interesting question, would you be willing to sacrifice slight amounts of framerate in order to have higher resolution? Or would you prefer the higher framerate, but lower resolution? What do you think readers? Let me know in the comments below!
by, Bobby Marquardt