Bungie has pulled back the curtain a little more on Destiny’s endgame, revealing that the raids at the end will be for six players. That all seems great, but Destiny will require you to find five others to play with without the use of matchmaking. In an interview with IGN, Bungie’s Luke Smith the raids open as soon as the game’s story ends at level 20, which is the game’s soft level cap. “As soon as you see the way we wrap up the sort of first piece of the adventure that we’re going to tell because we want to set you back out into the world to keep going.” Smith tells IGN. “We want to try to align your motivations as the player with the motivations of the character who you’ve been pushing around this world. So for us I think a bunch of the endgame starts right at level 20.”
IGN went on to reveal that these raids will be more in line with MMO Raids, and not like the 20-60 minute strike missions. These raids will be multi-hour affairs, and “demand of you things you’ve never even really been asked to do in a shooter before.” IGN wrote that the raids will only be available to run with a lobby of invited players, with no matchmaking option available. Nautrally, this has rubbed many fans of the game the wrong way. Getting six friends online in this day and age can be hard for many.
Luke Smith went on to confront these complaints on Neogaf, writing “That barrier to entry – the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) – is a barrier I was willing to erect to preserve the activity goals.” He went on to say they expect many to complete the game in normal mode in the first week, but Hard will be where clans will thrive. He predicts strategy videos from those who are able to complete it being incredibly popular on Youtube, and Twitch streams to be heavily viewed. We’ll see if Bungie’s ideas are the right route when Destiny launches on September 9th.
This reporter’s opinion: I can understand what Bungie is doing here. They want the Raids to be only completed by those who are using a ton of in-depth teamwork and strategy that you can’t get from getting paired with five random other players. Unfortunately, I don’t think this is the right route to take. Many folks, myself included, find it incredibly hard to get three friends on for a match of Halo, let alone five on for set, multi-hour experiences. Granted, maybe these raids aren’t meant for me, but I feel Bungie should allow matchmaking and let players find out just how much they need the strategy that having friends on requires to complete this dungeons by themselves. Don’t force gamers out of something fun because they can’t get friends online.
by, Bobby Marquardt