CCP cancels World of Darkness MMO; lays off 56 employees

World of DarknessCCP, developers of EVE Online and Dust 514, has announced today that they are canceling their World of Darkness MMO.  In a press release, CCP revealed that the cancellation of World of Darkness will result in 56 employees being laid off, all from CCP’s Atlanta based studio.  Some of the laid off staff were offered jobs in other positions for the company, while the remaining were offered placement services, and severance packages.

CCP CEO Hilmar Veigar Pétursson spoke on the layoffs in the press release, saying “The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible.”

“I would like to give special thanks to everyone who worked so hard to make the World of Darkness MMO a reality, especially the team members affected by this decision. Their considerable contribution to CCP will not be forgotten, and we wish them well.  To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you.”

CCP’s Atlanta studio will now focus on the EVE Universe, marking the first time since World of Darkness’ development began in 2006 that the entire studio is behind EVE.  “Although this was a tough decision that affects our friends and family, uniting the company behind the EVE Universe will put us in a stronger position moving forward, and we are more committed than ever to solidify EVE as the biggest gaming universe in the world.”

World of Darkness has been in quiet development since 2006, but has gone through many revisions.  As recently as February, CCP talked with Rock, Paper, Shotgun saying the game would be heavily influenced by the likes of DayZ and Rust.  We wish all 56 employees laid off, and those who’s jobs have changed all the best in their future endeavors.

This reporter’s opinion:  Layoffs suck, but this project seems like it has been doomed for quite some time now.  You can’t develop a game with a team size that large for eight years and have no real progress.  It seems to me like the project had too many ideas going into it, and was changed too frequently with popular trends.

by, Bobby Marquardt


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