Microsoft’s Albert Penello revealed on Twitter that any Xbox One title that has multiplayer will have dedicated servers. This reveal comes at the heels of yesterday’s reveal that Microsoft will offer cloud services like improved server availability, offload computations, and dynamic updates to developers for free. How well these cloud services will work is current unknown, but we know how well dedicated servers work.
Users who have played on dedicated servers compared to standard peer to peer connections can attest that dedicated servers are always better. The best example I can think of is from Gears of War 2 to 3. Gears of War 2 was frequently laggy, and had a disastrous launch. Epic decided to use dedicated servers for most playlists on Gears of War 3, and the results can be seen today. Dedicated servers always make for a better experience.
Currently, the only PS4 titles with dedicated servers are Call of Duty Ghosts and Killzone Shadowfall. Unless Sony makes a change to it’s current course, or implements it with Gaikai, the Xbox One has an advantage over PS4 in terms of it’s multiplayer.
by, Bobby Marquardt